Showing posts with label gaming; feminism. Show all posts
Showing posts with label gaming; feminism. Show all posts

Chris Plante, Harvest Moon and the Anita Sarkeesian school of reductionist criticism

Chris Plante is a writer for The Verge and Polygon, so its no surprise he's a complete hack. But even keeping that in mind, this is still dumb on a level that's difficult to comprehend.


The offending piece



The Anita Sarkeesian school of reductionist criticism

Anita Sarkeesian's series relied quite heavily on heavy handed analysis of game mechanics and story scenes. Rather than taking them at face value as the creators intended and as the average person would her criticism would take an incredibly reductive approach to emerge with a criticism of the portrayal as being in some way sexist. Anita spent quite a bit of time deconstructing  simple 8bit and 16bit story sequences suggest that the female character in the scene was objectified and lacked agency such as Bowser kidnapping the Princess or your girlfriend being kidnapped in Double Dragon.

Her method of criticism was well and truly exposed when she took the mechanic of being able to move bodies in Hitman Absolution. She then showed a single portion of a level in the game that has you passing through a strippers dressing room in a club and then implied that the game somehow intended you to assault the women and derive some sort of sexual pleasure from moving around their bodies.  Clearly that's not what the mechanic was there for. It was simply a common stealth mechanic to avoid raising alarm when you have to knock out guards.

Now to Chris and Harvest Moon. If you ever played the series growing up as I did, you would remember fondly the SNES version, inheriting the farm and spending the day tidying your fields, tending your crops and ramping up your farms operation. Then after working hard on the farm you could look forward to festivals on the calendar where you could let your hair down, get to know the towns people and potentially persue one of the women. You could do this by talking to them at the festivals and bringing them gifts. With persistence you would eventually win their hearts.

Enter goony beard man Chris Plante and his tale of being an apparently not particularly bright 12 year old who decided that the Harvest Moon romance mechanics were to be taken quite literally. Cue story of Chris randomly buying a gift with his pocket money for a girl who live in his culdesac who he'd never talked too.

Of course Chris blames this awkward incident on Harvest Moon teaching him the wrong lessons. That the games romance mechanics weren't dating sim enough. That real women aren't video game characters.

He then ends up talking about the overlap of pick up artists and the videogame community:

"Whenever I hear about overlap between pick-up artist community and video games, I think of that ring. I see how someone who loves video games reduces relationships to a series of checkboxes."

Yes it just compared Harvest Moon dating mechanics to PUA's. An entirely innocent mechanic that most people who aren't SJW sad sacks can relate to. Funny I never saw it as checkboxes. I saw it as  persuing and being attentive and thoughtful to my Harvest Moon waifu to be.

Chris then closes with an even more pathetic tale now that he's playing the HM clone Stardew , his in game character is a complete beta to match real life who avoids the ladies at the festivals and gives gifts to the shop keepers instead.




Male Gamer Privilege

A response to the article on Polygon:

http://www.polygon.com/2014/4/23/5640678/playing-with-privilege-the-invisible-benefits-of-gaming-while-male


Jonathan Macintosh @radicalbytes - is the man behind  theTropes vs Women in Video Games series that Anita Sarkeesian is known for. He describes himself on Twitter as "Transformative storyteller. Pop culture critic." Which can be roughly translated as professional bullshitter.

The games media's embrace of people like Jon and Anita and their brand of argument (boilerplate feminist critique/ professional victimhood) is troubling, but that's a rant for another blog in itself. The thing that annoys me most is they are given a platform despite a demonstrated lack of knowledge ofgaming community and gaming itself, having dabbled in it only to serve their own agenda. 

Rather than refute the list point by point, I'll just raise some general objections. Really the list has things which are straight up untrue and a fair bit of redundancy. JordanOwen42 has a good video breaking down the list point by point: https://www.youtube.com/watch?v=u4NqZal3Lyk&list=WLKR8MPmIOdYr8n3l6qlhIfQ&index=19

The chief objection I have to this list is that we as gamers have always moderated our interaction with the community in order to have the experience we want to have. Their is no assumption of enjoying a particularly desired level of community just by logging into a game online. There is no welcome mat rolled out for anyone. Community and our part in it is cultivated, and I don't believe women are excluded from finding good community online. There just shouldn't be this expectation of avoiding having to deal with shit from anonymous d-bags. That the trolling is tailored to gender isn't evidence of women dealing with more than men, its just a fact of life. People attack the point of difference. People are hardly going to attack the masculinity of female gamers. 



Women have the same tools at their disposal as men to deal with undesired online interactions. Block, mute, report, cultivate a friends list of people you like to play with and fire back some of your own trash talk to even the field of play. The entire mentality of Jonathan and those who think like him is why the term white knight exists. Women are delicate snowflakes and we need to ride in on our noble steeds to protect them.

There is no exemption to dealing with shit for men. This should be immediately apparent for anyone paying attention to happenings within the community. There's this tendency to paint this narrative of women receiving a greater level of unfair treatment, inspite of stories routinely emerging of men copping it to. Just look at Phil Fish quitting game development, prominent youtubers like totalbiscuit disengaging from the reddit community for the toll it was taking on him. People don't hold back online, its just part of the nature of online interaction. 

If you can't deal with anonymous, inarticulate trolls sending you mean messages, then you may just need to close your twitter account and just game without a headset on or use any of the other means available to create the space you want to play in. You don't have to find acceptance among the scene kids to enjoy gaming. The reality is the goal here is to colonize gaming culture with their collectivist, pc mentality. That's why these articles are written carpet bombing the whole community, using guilt to conscript us to this crusade to remake the community in their image.

I just don't see it as my responsibility to reshape the community, I am just one participant in it. I always look to respond in an intelligent manner in the comments section and be respectful online and in games. The collectivist crusade just won't work, because the community just isn't what they insist it is and we are more interested in just getting on with our gaming.