Ubisoft drops their tower formula for Watchdogs 2


Watch Dogs 2's creative director has revealed that the game won't be utilizing Ubisoft's trademark tower design. The mechanic had become a trope for open world design ever since it was used in the original Assassins Creed game. By climbing a tower you would unlock content in that area, such as story and side missions. It was somewhat of a contrivance, that whilst an effective formula, it became a cookie cutter for open world design.

It's welcome news then that Ubisoft will be employing something more organic in  Watch Dogs 2, whereby you'll discover content by exploration and build your influence and power by recruiting people to your cause (to the hacker group DeadSec).

I think natural discoverability is a better way to  handle open world content. Populating an area with tasks each time you climbed a tower, ultimately bogged down games. I think Rockstars open world design has always been superior in that they don't rely so much on generic tasks in each area for content. They simply create a world that's fun to be in and lots of missions that serve the story.

As someone who enjoyed the first Watch Dogs, Watch Dogs 2 sounds promising. I quite enjoyed maxmising use of hackable objects in combat, which felt like the most thematic way to play and it looks like Ubisoft will be enhancing this for the sequel.

Watch Dogs 2 will be released on November 15th this year.



























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