Today is Brexit Day
The world will be watching today as Britain votes on its future in the EU. This represents a pivotal moment for Britain as a nation and the ongoing existence of the EU. Moreso it represent a frontline in the battle of globalism vs nationalism, which is why the globalists are fighting so strongly against Brexit.
It's hard to argue against the national interest of a Brexit, but Britain's importance to the EU and the importance of the EU for the globalist project means there are many in the establishment who want to see the vote fail. Watching from Australia, its hard to see why Britain would want to tie itself to the fortunes of the EU, especially given the EU's determination to destroy itself. To remain will see Britain carry the burden that Brussels has imposed on itself and ultimately see Britain mired in the same mess that Europe finds itself in.
The rise of nationalistic sentiment has not just been seen in Britain, but also in America with the rise of Trump and in countries across Europe, where right wing parties have seen a sharp rise in their percent of the vote. A similar battle exists in Australia with those who wish Australia could be closer to the action so it would be easier to impose the globalist agenda here.
So today the people of Britain vote for themselves, but the outcome will reverberate in the West.
Ubisoft drops their tower formula for Watchdogs 2
Watch Dogs 2's creative director has revealed that the game won't be utilizing Ubisoft's trademark tower design. The mechanic had become a trope for open world design ever since it was used in the original Assassins Creed game. By climbing a tower you would unlock content in that area, such as story and side missions. It was somewhat of a contrivance, that whilst an effective formula, it became a cookie cutter for open world design.
It's welcome news then that Ubisoft will be employing something more organic in Watch Dogs 2, whereby you'll discover content by exploration and build your influence and power by recruiting people to your cause (to the hacker group DeadSec).
I think natural discoverability is a better way to handle open world content. Populating an area with tasks each time you climbed a tower, ultimately bogged down games. I think Rockstars open world design has always been superior in that they don't rely so much on generic tasks in each area for content. They simply create a world that's fun to be in and lots of missions that serve the story.
As someone who enjoyed the first Watch Dogs, Watch Dogs 2 sounds promising. I quite enjoyed maxmising use of hackable objects in combat, which felt like the most thematic way to play and it looks like Ubisoft will be enhancing this for the sequel.
Watch Dogs 2 will be released on November 15th this year.
Polygon Fails at Playing Doom
Plenty of people have their doubts about whether the folks
over at Polygon even like videogames. This video both affirms those doubts and
leaves you scratching your head at the same time.
over at Polygon even like videogames. This video both affirms those doubts and
leaves you scratching your head at the same time.
Why did Polygon upload a gameplay video featuring someone
who was so hilariously bad at the game? What service does that do the audience
or the game?
who was so hilariously bad at the game? What service does that do the audience
or the game?
It wasn’t just someone getting to grips with the game, it
was someone struggling with the basic FPS mechanics of moving and shooting.
Which makes you wonder who on Polgyon’s staff can’t play FPS? Why were they
assigned to play Doom? and why did they not come to grips with the controls
before recording footage?
was someone struggling with the basic FPS mechanics of moving and shooting.
Which makes you wonder who on Polgyon’s staff can’t play FPS? Why were they
assigned to play Doom? and why did they not come to grips with the controls
before recording footage?
Do Polgyon not have quality control?
Maybe this is why Polgon love walking simulators?
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